School is out, but strange creatures are lurking nearby! As kids, you're left to navigate the neighborhood while your parents remain blissfully unaware. Each player starts with three cards and places a kid in the SCHOOL space. The goal is to guide your kid to a scoring space to earn points, then bring in a new kid to repeat the process. Some spaces offer more points, while others give special b...
School is out, but strange creatures are lurking nearby! As kids, you're left to navigate the neighborhood while your parents remain blissfully unaware. Each player starts with three cards and places a kid in the SCHOOL space. The goal is to guide your kid to a scoring space to earn points, then bring in a new kid to repeat the process. Some spaces offer more points, while others give special bonuses, like increasing your hand size.
Movement is key as you'll use different modes of transport-like walking, running, or even a school bus-to reach your destination. Each turn, you'll play a card and draw a new one. But be careful! If someone draws a STRANGER card, they can abduct a kid from certain spaces, making them impassable for future turns. There are also SAUCER cards that can target any kid, adding a twist to your plans. Stay alert and adapt quickly as you aim to score the most points before the neighborhood fills with STRANGERS!
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